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13: The Great Wheel of the Fates
1: Steer of Heaven
2: Two Faces of Earth and Sky
3: Claws of the Tide King
4: Crown of the Sphinx
5: Queen of the Blood Moon
6: Balance of the World
7: Touch of Death
8: Arrow of Fire
9: Dweller in the Deep
10: River of Night's Dreaming
11: Mirror of the Sea
12: Golden Ram
13: The Great Wheel of the Fates
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Mystery Information
Code
Name
Short Description
Flavour Text
let the world fly apart for I am Air
Mystery Type
Greater Mystery
Paramount Mystery
Zodiac Mystery
Special
(Using "Special" requires a conversation.)
Effect Type
Add champions
Arena
Buff
Buff Characters
Buff Warband
Buff, Tribute de-buff
Challenge buff
Curse
Divination
Healing
Metamagic
Natural Disaster
Philosopher Buff
Plot
Power Up
Quest buff
Quest Buff
Route Creator
Route Destroyer
Route Disruptor
Route Mover
Special
Summons
Transmute
Tribute Effector
Tribute Stealer
Warleader Buff
World Forge
Other
Casting
Drachma
Quintessence
Blood
Extra Requirements
Sign Requirement
Taurus
Gemini
Cancer
Leo
Virgo
Libra
Scorpio
Sagittarius
Capricorn
Aquarius
Pisces
Aries
Special
Effects
Roleplay & Effects
This Mystery must be cast with the use of a PARAMOUNT FOCUS and must be targeted on a character who is in physical contact with the focus. It should be cast to complement the casting of a PARAMOUNT MYSTERY and aligns the effects of that PARAMOUNT MYSTERY to the element of Air. Casting this mystery in conjuction with a PARAMOUNT MYSTERY may change the effects of that mystery in unpredictable ways in keeping with mysteries primarily aligned with Air. If this is cast alone, it will align the caster's bodily humours solely to the element of air, granting certain powers and effects in keeping with the element of Air. Casting this mystery in conjunction with a PARAMOUNT MYSTERY extends the duration of the PARAMOUNT MYSTERY to Annual; casting this mystery in conjunction with a PARAMOUNT MYSTERY and a LOCK makes the PARAMOUNT MYSTERY permanent.
Enhancements
Make it so.