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13: The Great Wheel of the Fates
1: Steer of Heaven
2: Two Faces of Earth and Sky
3: Claws of the Tide King
4: Crown of the Sphinx
5: Queen of the Blood Moon
6: Balance of the World
7: Touch of Death
8: Arrow of Fire
9: Dweller in the Deep
10: River of Night's Dreaming
11: Mirror of the Sea
12: Golden Ram
13: The Great Wheel of the Fates
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Mystery Information
Code
Name
Short Description
Flavour Text
As the Age of Steel ends, what shape will the future take?
Mystery Type
Greater Mystery
Paramount Mystery
Zodiac Mystery
Special
(Using "Special" requires a conversation.)
Effect Type
Add champions
Arena
Buff
Buff Characters
Buff Warband
Buff, Tribute de-buff
Challenge buff
Curse
Divination
Healing
Metamagic
Natural Disaster
Philosopher Buff
Plot
Power Up
Quest buff
Quest Buff
Route Creator
Route Destroyer
Route Disruptor
Route Mover
Special
Summons
Transmute
Tribute Effector
Tribute Stealer
Warleader Buff
World Forge
Other
Casting
Drachma
Quintessence
Blood
Extra Requirements
Sign Requirement
Taurus
Gemini
Cancer
Leo
Virgo
Libra
Scorpio
Sagittarius
Capricorn
Aquarius
Pisces
Aries
Special
Effects
Roleplay & Effects
This Greater Mystery targets an entire warband. All members of the Warband must be present and must vocally signal their willingness to participate in this rite during the casting. It may be cast before midnight Friday to be in effect for the first Saturday morning session , or before midday Saturday to be in effect for the second Saturday session. Casting it after this (to take effect for the Sunday battles) doubles the cost of the mystery. When cast this Greater Mystery permanently realigns a warband with a new Vision. It may only be cast once on any given Warband. It allows the target warband to act in all ways as though they were a warband belonging to the new Vision - they may participate in battles on behalf of that vision. They may not, however, participate in battles of their old vision, even to attack it. Their original cultural armour will function normally, and this mystery does not offer them any advantage from using any other cultural armour. In addition, any territories held by the Warband will be brought with them, and count towards the new Vision's territories.
Enhancements
Make it so.