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13: The Great Wheel of the Fates
1: Steer of Heaven
2: Two Faces of Earth and Sky
3: Claws of the Tide King
4: Crown of the Sphinx
5: Queen of the Blood Moon
6: Balance of the World
7: Touch of Death
8: Arrow of Fire
9: Dweller in the Deep
10: River of Night's Dreaming
11: Mirror of the Sea
12: Golden Ram
13: The Great Wheel of the Fates
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Mystery Information
Code
Name
Short Description
Flavour Text
Like the Inundation, when we ebb away we come crashing
Mystery Type
Greater Mystery
Paramount Mystery
Zodiac Mystery
Special
(Using "Special" requires a conversation.)
Effect Type
Add champions
Arena
Buff
Buff Characters
Buff Warband
Buff, Tribute de-buff
Challenge buff
Curse
Divination
Healing
Metamagic
Natural Disaster
Philosopher Buff
Plot
Power Up
Quest buff
Quest Buff
Route Creator
Route Destroyer
Route Disruptor
Route Mover
Special
Summons
Transmute
Tribute Effector
Tribute Stealer
Warleader Buff
World Forge
Other
Casting
Drachma
Quintessence
Blood
Extra Requirements
Sign Requirement
Taurus
Gemini
Cancer
Leo
Virgo
Libra
Scorpio
Sagittarius
Capricorn
Aquarius
Pisces
Aries
Special
Effects
Roleplay & Effects
This Greater Mystery empowers a single warband of up to eight people for a single arena battle. During the casting of the rite each member of the warband must symbolically consume water quintessence. During the arena battle every time a Champion or Warleader or the warleader is reduced to zero hits in the arena, after a slow count of ten seconds they resume their feet, retreat to their entry gate and rejoi nthe battle with one fewer body hit. These body hits are lost PERMANENTLY and cannot be healed by a physician's attentions - other means to recover them may exist. This effect remains in play for the entire battle - if a Champion or Warleader with four hits is reduced to zero and resumes fighting on three hits, then is slain again they will resume on two hits, then on one. Only when the Champion or Warleader has zero hits do they remain down - but at that point the Champion or Warleader will be slain, with no need for a bead pull. This rite cannot be used on any character who has undergone any character who is not eligible for the Mortal Laurels. This rite can be broken on any Champion or Warleader at any time by execution - if a character is executed they will not regenerate and die as normal at that point.
Enhancements
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