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13: The Great Wheel of the Fates
1: Steer of Heaven
2: Two Faces of Earth and Sky
3: Claws of the Tide King
4: Crown of the Sphinx
5: Queen of the Blood Moon
6: Balance of the World
7: Touch of Death
8: Arrow of Fire
9: Dweller in the Deep
10: River of Night's Dreaming
11: Mirror of the Sea
12: Golden Ram
13: The Great Wheel of the Fates
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Mystery Information
Code
Name
Short Description
Flavour Text
I am the Last. Behold your destiny come at last, mortal man.
Mystery Type
Greater Mystery
Paramount Mystery
Zodiac Mystery
Special
(Using "Special" requires a conversation.)
Effect Type
Add champions
Arena
Buff
Buff Characters
Buff Warband
Buff, Tribute de-buff
Challenge buff
Curse
Divination
Healing
Metamagic
Natural Disaster
Philosopher Buff
Plot
Power Up
Quest buff
Quest Buff
Route Creator
Route Destroyer
Route Disruptor
Route Mover
Special
Summons
Transmute
Tribute Effector
Tribute Stealer
Warleader Buff
World Forge
Other
Casting
Drachma
Quintessence
Blood
Extra Requirements
Sign Requirement
Taurus
Gemini
Cancer
Leo
Virgo
Libra
Scorpio
Sagittarius
Capricorn
Aquarius
Pisces
Aries
Special
Effects
Roleplay & Effects
This Mystery must be cast with the use of a PARAMOUNT FOCUS and must be targeted on a character who is in physical contact with the focus. This mystery also requires that an appropriate number of the previous Promethean rites have been cast on the subject. If any of the rites have not been cast or if they are of temporary duration, please report these facts to the referee handling the casting of the Mystery. The empowered character becomes a god and immediately discarnates from Atlantis. An extensive briefing will be required. Please report to GOD immediately. Unless a Key and Lock mystery are used, the effect of this mystery will last only until the next dusk or dawn, whichever is sooner. This Mystery can be enhanced by using a KEY PARAMOUNT MYSTERY. The element of the Key Mystery used will dictate the nature of the modification, and will align the humours of the target to the requisite element. To be made permanent this Mystery must be used in conjunction with a KEY and a LOCK. Different combinations of KEY and LOCK mystery will have differing modifications on the effects of this Mystery.
Enhancements
Make it so.