Greater Mysteries

The Curse of Janus

Invokes a pact with Janus to ensure no deaths go unaccounted for

The god of the gateway doesn't like to see one side getting away with it.

Casting

Drachma Earth Air Fire Water Blood
30 1 2 8 0 3

Effect

This Greater Mystery invokes the power of the Roman god of gateways and transitions, Janus, to baslance the scales in an arena battle. Kings Minos and Rhadamanthus must be informed of the intended use and target of this curse beforehand.

This mystery empowers a philosopher (who must be affiliated with one of the warbands in the arena) to enter the arena with the announcing priest. The Philosopher is empowered to call CURSE OF MOLOCH against one target warband in the Arena.

At the conclusion of the battle, the side which laid the Curse must take its bead pulls first. For every member of the cursing philosopher's warband who dies from a black or red bead pull during this battle, or is executed, the warband targeted with the curse must each take an additional bead pull and keep the worst result.

This mystery can only be cast at an event under the sign of Taurus