Sets a wonder as keystone of the Wheel of Fire;SELECT SLEEP(5)#
Drachma | Earth | Air | Fire | Water | Blood |
---|---|---|---|---|---|
10 | 1 | 1 | 1 | 1 | 3 |
This Greater Mystery can be used to physically move the Hall of Wonders to a different named Wonder, which will become the Keystone Wonder of the Wheel of Fire. It must be performed outside the Chamber at Nakhti's Gate, which must be open towards the Chamber. This physically moves the Chamber and as such anyone inside it it the time may suffer adverse effects.
This mystery can only be cast at an event under the sign of Taurus