Ruined Pillar
This ruined pillar is part of what remains of the magical defenses of Sikandergul. It cannot be moved. If someone creates a connection between themselves and it – which takes an act of clear and deliberate intent (spilling one's blood upon it, for instance) – and this happens to the two other pillars which remain, the Gate from Sikandergul will open. When bonded to the pillar, you may not move more than five metres from it. You may call REPEL once per 10 seconds when bonded to the pillar. You may call MASS REPEL once every 60 seconds. You regain one hit every 10 seconds.
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Ribbon ID | |
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Type | Plot Item |
Phys-rep | Quest's rocks |
Source | Quest |
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